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So there might be a problem with adjustment of graphics settings while in rift mode at the moment.
#LINDEN LABS SECOND LIFE FORUMS WINDOWS#
I had to use Windows Task Manager to kill the Rift SL Viewer and restart. All sorts of clicking, windows move keys, ESC and so on had no effect. This had the effect of making the Rift screen go black. So, while in Rift view mode, I used the graphics preferences to turn shadows off. I noticed my fps was initially quite low low (30fps on my rig with 1920×1080, ultra visuals, shadows on and my usual 512m view distance... using Intel i7-2600 3.4GHz, 8GB memory, Nvidia GTX580). See more information and examples below.įPS, Shadows, View Distance and Visual Quality Note that these issues are addressed via customisation options and presets in Preferences -> Move and View -> HMD Settings. Ditto for left and right menu and HUD position areas, they are only about 10 deg off the centre. Placing it much lower would work better and make it visible when you look distinctly downwards. The bottom menu strip is down only about 10% in my view. But I think they are much too near the central visual field. My first impression of the way that Linden Labs show the control bar and menu strips is good. The “Q” key can be used to align the avatar with the current rift view direction. Note that these issues are addressed via fixes to later Rift viewer versions. This will be an issue I guess as very often you want to get into Rift view, get settled, dismiss the health warning screen and THEN have the screen centred on your view direction. I switched out of HMD Mode (peeked up out of the Rift to interact with the screen) centred my Rift straight ahead, entered HMD mode again and this time I was pointing the right way. I noticed that I was set to view askew to one side, just because the headset was to my side when I entered HMD Mode I assume… and I could not recall if there was a way to centre or ask for a reset of the view. In this setup, the “HMD Mode” button (or Ctrl+Shift+D) nicely switched the screen onto the Rift without any further windows movements being needed by the user. I set the DK2 to use extended desktop mode with the DK2 as the second screen. Hence this is my first try with the LL Rift Viewer. I did not have a DK1 to use the earlier released project viewer (3.41). I installed the 3.44 version from the Linden Labs automated build system just to give it a whirl with my DK2. Remember this post is about an early test build and not a release, nothing here should be considered a criticism, far from it… Here are some first impressions of the currently unreleased recent test build… I think this is looking promising. VoidPointer is an enthusiast about the possibilities of the Rift with Second Life and also happens to be a Kickstarter backer for the original Oculus Rift DK1. The Linden Lab Rift project viewer is being updated by “VoidPointer Linden” to work with the Oculus Rift DK2 and testing is now taking place.